Tag: multimedia

4: Children’s E-books as a Genre

The digital genre I chose was children’s e-books. Children’s e-books are just like regular e-books because they display print, have pages, a table of contents, etc. However, their difference is they contain elaborate, colorful pictures and sometimes are accompanied by games, audio features, and sometimes animation. What makes this genre interesting to me is its links to…

4: Serialized Webcomics

For my genre project I am looking at serialized webcomics, a genre that includes webcomics that tell a story through several installments of comic pages. Serialized webcomics are an interesting genre because they take aspects of the comic and adapt them for digital spaces. I decided to research this genre for my topic because I…

3) Genre as Goal-Driven Communication

Genre is a purposeful, goal-driven way of communicating. A genre first arises around a rhetorical situation, responding to a particular exigence (or issue). In “Generalizing about Genre,” Amy Devitt writes, “Genres develop, then, because they respond appropriately to situations that writers encounter repeatedly. In principle, that is, writers first respond in fitting ways and hence…

2: Bauce Magazine’s Website Design

For my second blog post, I decided to examine the website design for one of my favorite online magazines. Bauce Magazine is a lifestyle site for “self-made women”, and they pride themselves on creating content that relates to young women with ambitious who come from multicultural backgrounds. They want to inspire women and make the…

2: The Designs Behind ITX

The first thing a visitor sees when they navigate to ITX’s website is “you”. This is a popular marketing ploy, because, of course, addressing the target audience directly by pasting a giant YOU to a homepage is sure to get their attention. ITX is an Information Technology company, so their marketing goal is to be…

2: YouTube’s Homepage

YouTube is the main way most people view online video. Given that, the design of the homepage does not do a good job of reflecting that. The biggest thing on the page is an advertisement for a channel on the site. It is centered at the top so it is the first thing a viewer…

1: Video Games are the new norm of storytelling?

Video Games are inherently more interactive than other forms of media, such as e-books or other forms of digital publications.  Geoffrey Rockwell speaks to video games as a media, stating they are some of the most effective “uses of images, animations, and environmental sound to create a fictional world characterized by navigation”.  If this isn’t…

1: Gaming: a Possible Future for Multimedia Education and Study

Like Ashleigh, I take a great interest in the ways in which multimedia learning can change the classroom and help students.  Ashleigh stated in her post that she believes “differentiation of content presentation format and response method is key for supporting a classroom of diverse learners” through all ages of education.  Now, education is not…

1: Innovations in Digital Storytelling

One thing that I found interesting in the articles we have read so far is the idea that, because the world of digital publishing and multimedia is so new, the industry is in a constant state of flux and there is no telling which way it will go. Reid and Albanese’s article discussed the evolution…

The Importance of Multimodality for Comprehension

As Cara mentioned, it would be difficult for current younger generations to recognize a world without the technologically diverse media we’re used to seeing in our daily lives. And as Vicky mentioned, I enjoy thinking about the contexts provided by multimodality. Multimodal projects are varied and aid the reach and scope of an audience, adding…