Tag: multimodality

15) Reflections

When I originally thought of a digital publishing course, I expected it would be like a small press publishing course, except we would collaboratively create a digital magazine instead of a chapbook (or some similar large project). However, I have to say that this course actually exceeded my expectations. I came in with a limited…

10: Transmedia: Hasbro’s Success and Failure

The My Little Pony franchise is one of Hasbro’s biggest moneymakers next to Transformers. Primarily a toy company, Hasbro started using TV shows to market its toys in the 80’s, with great results. The shows brought the toys to the attention of the children, who wanted to continue the adventures after the show ended. The…

7: My Remix Idea

The idea that I’m most interested in pursuing is creating a video where I combine clips from the movie trailers from the 50 Shades of Grey series and break up the clips with text that gives statistics, quotes, and, possibly, personal journal entries on domestic abuse. At the end of the video, I was thinking…

2: Bauce Magazine’s Website Design

For my second blog post, I decided to examine the website design for one of my favorite online magazines. Bauce Magazine is a lifestyle site for “self-made women”, and they pride themselves on creating content that relates to young women with ambitious who come from multicultural backgrounds. They want to inspire women and make the…

2: Where in the World Does Geoguessr Fit into Web Design?

Geoguessr is an online geographically-based game where a player (or multiple players) is placed in a random place on Google Streetview, and they have to figure out where they are and pinpoint it on a map. So say, for instance, you are placed a somewhere with a western landscape. You might recognize that you’re in…

1: Video Games are the new norm of storytelling?

Video Games are inherently more interactive than other forms of media, such as e-books or other forms of digital publications.  Geoffrey Rockwell speaks to video games as a media, stating they are some of the most effective “uses of images, animations, and environmental sound to create a fictional world characterized by navigation”.  If this isn’t…

The Importance of Multimodality for Comprehension

As Cara mentioned, it would be difficult for current younger generations to recognize a world without the technologically diverse media we’re used to seeing in our daily lives. And as Vicky mentioned, I enjoy thinking about the contexts provided by multimodality. Multimodal projects are varied and aid the reach and scope of an audience, adding…

1: Considering Audience in the Digital Age

Keira’s post about social media got me thinking about audience, especially in light of Writer/Designer’s first chapter. Due to the digital nature of social media, it often seems to have a wider, more uncontrollable audience than something in print. For example, many of us have been told—or, in most cases, lectured—from a young age that…

1: Multimodal Projects and Social Media

When I think about multimodal projects I often forget about social media, specifically my own social media. I have Snapchat, Instagram, Twitter, and Facebook but, as Okkerse addressed in their post, The Complexity of the Digital Text, I don’t think about how everything I post on there is a multimodal project that I went through the…

1: Unseen Complexity

When we consider digital media, it’s easy to overlook the cultural and social contexts, and how much time publishers devote to framing the individual elements of the text. For example, I think of the attention to the color red on a stop sign, which catches the driver’s attention and signals the message’s urgency. On its…