Day: January 30, 2018

2) Rhetorical Design Choices: Goodreads.com

On goodreads.com, “users can add books to their personal bookshelves, rate and review books, see what their friends and authors are reading, participate in discussion boards and groups on a variety of topics, and get suggestions for future reading choices based on their reviews of previously read books.” I first discovered goodreads last year when…

1: Video Games are the new norm of storytelling?

Video Games are inherently more interactive than other forms of media, such as e-books or other forms of digital publications.  Geoffrey Rockwell speaks to video games as a media, stating they are some of the most effective “uses of images, animations, and environmental sound to create a fictional world characterized by navigation”.  If this isn’t…

1: Gaming: a Possible Future for Multimedia Education and Study

Like Ashleigh, I take a great interest in the ways in which multimedia learning can change the classroom and help students.  Ashleigh stated in her post that she believes “differentiation of content presentation format and response method is key for supporting a classroom of diverse learners” through all ages of education.  Now, education is not…

1: The Apathetic Youth and the Affect of Multimodal Projects

It really is amazing to see how far we have come with technology and how we as humans learn and adapt to it. During the reading the word that resonated with me was “Multimodal” the ability to use images and texts to make a point. The ability of the internet really allows students, well everyone…

1: Multimodality in Thematic Elements of Music

In reading Chapter 1 of Writer/Designer, I found myself intrigued by the idea of multimodality—several elements working together to create a specific tone and message in a medium, such as a commercial or movie. I noticed that others paid attention to this, as well, with Taj Wilson’s post “The Magic of Multimodality,” for example. She…

1: Education & Digital Publishing

Digital publishing is an advancement in today’s society. Although I prefer the comfort and feel of a printed book and being able to physically flip the pages (I think it’s because staring at a screen for long periods of time causes my eyes to hurt), I can understand and appreciate the progression that digital publishing…

1: Innovations in Digital Storytelling

One thing that I found interesting in the articles we have read so far is the idea that, because the world of digital publishing and multimedia is so new, the industry is in a constant state of flux and there is no telling which way it will go. Reid and Albanese’s article discussed the evolution…

1: Multimodality and Poetry

Growing up, I would write stories. To go along with these stories, I’d draw pictures that I thought captured the image that I had in mind. Little did I know at that age that if I put the two different interpretations of these narratives together, I would have a multimodal project. In Kristin Arola’s Writer/Designer:…

The Importance of Multimodality for Comprehension

As Cara mentioned, it would be difficult for current younger generations to recognize a world without the technologically diverse media we’re used to seeing in our daily lives. And as Vicky mentioned, I enjoy thinking about the contexts provided by multimodality. Multimodal projects are varied and aid the reach and scope of an audience, adding…

1: Digital Media for Comprehensive Learning

When I was in 8th grade, my middle school’s guidance counselors visited every social studies class with learning style self-assessments. My results did not necessarily change the way I approached learning, because I had been previously taught to seek out diverse tools for retaining information. This assessment did, however, introduce me to the theory behind…